Like many other VR shooters on the market, movement happens through teleportation while the X and O buttons are used to turn. There's online leaderboards so players can compete for the highest scores, and if you're a Killing Floor fan, this is a must try in VR. You start out with limited weapons, but you'll eventually be able to pick up more as time goes on - a meaningful measure of progression, where you can actually feel the results. In conventional Killing Floor fashion, Holdout forces you to survive against hordes of Zeds who'll progressively ramp up in difficulty with each swarm. Holdout Mode is the other option in Killing Floor: Incursion, and if you haven't already guessed based on my thoughts about the story, it's the better of the two modes. There's a sense of urgency when they're done well, but as I said before, they can sometimes feel a little bit like a drag to what is otherwise a really good VR shooter. Puzzles usually have you explore the environment or backtrack as enemies hunt you down. Even with only a handful of short missions, there's a refreshing amount of variety to each, and the puzzles located within them are unique to each location. The campaign is packed with a handful of short missions that can each be done in short play sessions. ".Tripwire does an admirable job at making the experience in PS VR feel almost as good as it does with a mouse and keyboard or controller." While it's not much compared to other VR stories already available, it's a decent mode that'll help players get accustomed to the game's more challenging control scheme. These backtracking sections feel like a wall that's just stopping me from doing what I really want: to kill as many zeds as humanly possible. There are times where the story mode is quite fun, but other instances where it can drag due to sections that require you to backtrack and search very limited locations. Although you can tell the team put a lot of effort into working with the limitations of VR while still building something that feels compelling, there is never a huge payoff. The story mode is short and feels a bit like a missed opportunity. There isn't much content in Killing Floor: Incursion, but that's okay considering players probably won't want to jump into VR for prolonged periods of time. Developer Tripwire Interactive are masters at making the player feel like an absolute badass, while still offering up a challenging experience that's both fun and frantic. With their latest entry in the series, Killing Floor: Incursion, Tripwire does an admirable job at making the experience in PS VR feel almost as good as it does with a mouse and keyboard or controller. A few years ago, the Killing Floor series was my jam.
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